package vno.fux.character
{
	import vno.fux.CompassDirection;
	public class PlayerModel extends BaseCharacterModel
	{
		private var _currentDirection:String;		//人物当前的面向方向
		public function PlayerModel(opts:Object)
		{
			super(opts);
			_currentDirection 	= opts["currentDirection"]?opts["currentDirection"]:CompassDirection.S;
		}
		public function get currentDirection():String
		{
			return _currentDirection;
		}
		public function set currentDirection(value:String):void
		{
			_currentDirection = value;
		}
	}
}